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Rules

Note: if you should decide to leave the rpg, please understand that any canon (a character established from the series) characters played will be offered up to other players. This goes for characters brought in from the original series as well.

Participation: In order for this rpg to run smoothly, you must communicate with me. Circumstances may arise where you can not post on a regular basis and that's fine but to be fair to the others who do post frequently, you must check in with me within a month of joining. If I do not hear from you within that time (after getting in touch with you via email), then I will assume you are no longer interested in the rpg and your characters will become available again.

1. Write/Respond to scenes in a timely-fashion: I understand that we all have real lives and this game is meant to be fun for all, but folks, it spoils it for others who want to continue a scene if they have to wait weeks and weeks before the next person responds. I've seen more rpgs sink because of this issue and it's just sad. Please try and post in a scene at least once a week. I'm a pretty understanding person and if something comes up and you can't post or whatever, just let me know. If things get too delayed, we'll either work around your character or move ahead (depending on the scene).

2.Stay IC (in-character): What does this mean? Though the purpose of our group is to create new scenarios and experiences for our characters, this does not mean that a character is allowed to act out of his or her norm. For example, the ghost of Sarah Collins would never appear to David in jeans and a t-shirt or start talking to David using modern terms.

3. No character can be omniscient or omnipotent: In other words, your character can be powerful, but he/she cannot be all-knowing like a God. This is only fair to all players involved. Even Jean Paul (with all of his security equipment) couldn't know everything that was going on in the original plot.

4. No hijacking other people's characters: Again pretty self-explanatory, but I've been in other rpgs where some people do not understand this concept. If you are playing a character, then I do not have the right to go in and start writing your character's dialogue or actions. Just don't do it.

5.No One Liners:Nothing is more annoying than writing a nice paragraph or two for a scene only to get a one-liner response back. Please put a little thought into what you are writing. We all play things by ear here but it's just common courtesy to include more than one line for a response.

6. There will be no killing or maiming of other people's characters, unless express permission is given beforehand. This goes along with the rule of no hijacking another's character. Killing off or harming another character without permission is just rude.

7. If your character has psychic abilities, you must seek the other player's permission to read their characters' minds: See the rules on hijacking and killing/maiming another person's character without their expressed permission.

8. Ideas must be approved by the founder: Run your idea by me first just so that we're all on the same page. I'm pretty easy-going so if your idea isn't too way out there and makes sense, I'll more than likely say go for it.

9. Respect others: This one is just common sense but an important rule nonetheless.